Saturday, August 22, 2009

Gateway to Anglerre

Event pre-reg for Gateway started this morning, and my swashbuckling FATE game was full by noon. Bwuh? Well, "full" in Strategicon-even-pre-reg-speak actually means "half-full" -- the other three slots are left open for people to sign up on the day -- but still, good to see. Off hand, I can think of four or five people who would've jumped on it right away, so maybe it's not that surprising.

Here's the blurb:
Flashing blades! Courtly intrigue! Puffy shirts! Come swing on a chandelier or two in this swashbuckling romp through 17th-century France. Familiarity with the FATE system -- the engine that powers Spirit of the Century and Starblazer Adventures -- not required. So if you dig Dumas, savvy Sabatini, or relish Rostand, grab your rapier and get your derring-do derring-done. Have at thee!

(I'm also running a 4th-edition D&D game Saturday morning, but that's not really the kind of thing we talk about here.)

If you're in the LA area and want to check it out, by all means come on down. Even if the swashbuckling thing ends up having a line of people waiting at a red velvet rope, there are tons of other great games being run -- seriously, there's everything from RPGA D&D games to Houses of the Blooded to Toon -- plus a pretty sweet dealer room and lots of other non-RPG stuff. If you've just come from GenCon, it might seem a bit tame in comparison, but you'll still have a good time.

In other news, Legends of Anglerre is coming right along. After finishing the skills and stunts chapter (whew!), I was pretty much given free rein to work on just about anything that struck my fancy. So far that's resulted in new rules for Gambling conflicts, a method for turning a group of PCs into a single "group character" (along with rules to handle "group character" conflicts), and the thing I'm working on now, which started as a sort of abstracted-space random dungeon generator (an homage to one of my favorite bits of the old 1st edition AD&D DMG) but has morphed into a random location, terrain, zone, aspect, motivation, and antagonist generator. Still, I love me some random tables! Starblazer's full of 'em, so why not LOA?

The other LOA task hanging over me right now is writing up the demo I ran at Gamex. I've never had to write an adventure in a way that made sense to anyone but myself -- i.e., something more than sparse notes -- so it's a bit daunting right now. But I'll have it done in a week or so. I'll probably end up using my random stuff generator, to be honest.

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